adaptability | Increases the same-type attack bonus from 1.5× to 2×. | IV | 19 |
aerilate | Turns the bearer's normal moves into flying moves and strengthens them to 1.3× their power. | VI | 2 |
aftermath | Damages the attacker for 1/4 its max HP when knocked out by a contact move. | IV | 11 |
air-lock | Negates all effects of weather, but does not prevent the weather itself. | III | 1 |
analytic | Strengthens moves to 1.3× their power when moving last. | V | 12 |
anger-point | Raises Attack to the maximum of six stages upon receiving a critical hit. | IV | 12 |
anger-shell | When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised. | IX | 1 |
anticipation | Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move. | IV | 18 |
arena-trap | Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air. | III | 3 |
armor-tail | Prevents the opponent from using any moves that have priority, such as Quick Attack. | IX | 1 |
aroma-veil | Protects allies against moves that affect their mental state. | VI | 8 |
aura-break | Makes dark aura and fairy aura weaken moves of their respective types. | VI | 2 |
bad-dreams | Damages sleeping opponents for 1/8 their max HP after each turn. | IV | 1 |
ball-fetch | If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle. | VIII | 1 |
battery | Ally Pokémon's moves have their power increased to 1.3×. | VII | 1 |
battle-armor | Protects against critical hits. | III | 11 |
battle-bond | Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times. | VII | 2 |
beads-of-ruin | Lowers Special Defense of all Pokémon except itself. | IX | 1 |
beast-boost | Raises this Pokémon's highest stat by one stage when it faints another Pokémon. | VII | 11 |
berserk | Raises this Pokémon's Special Attack by one stage every time its HP drops below half. | VII | 2 |
big-pecks | Protects against Defense drops. | V | 15 |
blaze | Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less. | III | 32 |
bulletproof | Protects against bullet, ball, and bomb-based moves. | VI | 11 |
cheek-pouch | Restores HP upon eating a Berry, in addition to the Berry's effect. | VI | 7 |
chilling-neigh | Boosts Attack after knocking out a Pokémon. | VIII | 1 |
chlorophyll | Doubles Speed during strong sunlight. | III | 39 |
clear-body | Prevents stats from being lowered by other Pokémon. | III | 19 |
cloud-nine | Negates all effects of weather, but does not prevent the weather itself. | III | 7 |
color-change | Changes type to match when hit by a damaging move. | III | 1 |
comatose | This Pokémon always acts as though it were Asleep. | VII | 1 |
commander | Goes inside the mouth of an ally Dondozo if one is on the field. | IX | 3 |
competitive | Raises Special Attack by two stages upon having any stat lowered. | VI | 15 |
compound-eyes | Increases moves' accuracy to 1.3×. | III | 13 |
corrosion | This Pokémon can inflict poison on Poison and Steel Pokémon. | VII | 5 |
costar | Copies ally's stat changes on entering battle. | IX | 1 |
cotton-down | When Ignores moves and abilities that draw in moves. | VIII | 2 |
cud-chew | Causes the Pokémon to reuse an already consumed Berry at the end of the next turn. | IX | 4 |
curious-medicine | Resets all stat changes upon entering battlefield. | VIII | 1 |
cursed-body | Has a 30% chance of Disabling any move that hits the Pokémon. | V | 15 |
cute-charm | Has a 30% chance of infatuating attacking Pokémon on contact. | III | 15 |
damp | Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle. | III | 20 |
dancer | Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards. | VII | 4 |
dark-aura | Strengthens dark moves to 1.33× their power for all friendly and opposing Pokémon. | VI | 1 |
dauntless-shield | Boosts Defense in battle. | VIII | 2 |
dazzling | Opposing Pokémon cannot use priority attacks. | VII | 1 |
defeatist | Halves Attack and Special Attack at 50% max HP or less. | V | 2 |
defiant | Raises Attack two stages upon having any stat lowered. | V | 16 |
delta-stream | Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon. | VI | 1 |
desolate-land | Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail. | VI | 1 |
disguise | Prevents the first instance of battle damage. | VII | 4 |
download | Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle. | IV | 4 |
dragons-maw | Powers up Dragon-type moves. | VIII | 1 |
drizzle | Summons rain that lasts indefinitely upon entering battle. | III | 3 |
drought | Summons strong sunlight that lasts indefinitely upon entering battle. | III | 5 |
dry-skin | Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP. | IV | 7 |
early-bird | Makes sleep pass twice as quickly. | III | 16 |
earth-eater | Restores HP when hit by a Ground-type move. | IX | 1 |
effect-spore | Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact. | III | 11 |
electric-surge | When this Pokémon enters battle, it changes the terrain to Electric Terrain. | VII | 2 |
electromorphosis | When hit by an attack, the power of the next Electric-type move it uses is doubled. | IX | 1 |
emergency-exit | This Pokémon automatically switches out when its HP drops below half. | VII | 1 |
fairy-aura | Strengthens fairy moves to 1.33× their power for all friendly and opposing Pokémon. | VI | 1 |
filter | Decreases damage taken from super-effective moves by 1/4. | IV | 4 |
flame-body | Has a 30% chance of burning attacking Pokémon on contact. | III | 23 |
flare-boost | Increases Special Attack to 1.5× when burned. | V | 2 |
flash-fire | Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle. | III | 29 |
flower-gift | Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight. | IV | 1 |
flower-veil | Protects friendly grass Pokémon from having their stats lowered by other Pokémon. | VI | 5 |
fluffy | Damage from contact moves is halved. Damage from Fire moves is doubled. | VII | 6 |
forecast | Changes castform's type and form to match the weather. | III | 4 |
forewarn | Reveals the opponents' strongest move upon entering battle. | IV | 6 |
friend-guard | Decreases all direct damage taken by friendly Pokémon to 0.75×. | V | 10 |
frisk | Reveals an opponent's held item upon entering battle. | IV | 38 |
full-metal-body | Other Pokémon cannot lower this Pokémon's stats. | VII | 1 |
fur-coat | Halves damage from physical attacks. | VI | 2 |
gale-wings | Raises flying moves' priority by one stage. | VI | 3 |
galvanize | This Pokémon's Normal moves are Electric and have their power increased to 1.2×. | VII | 3 |
gluttony | Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP. | IV | 39 |
good-as-gold | Gives immunity to status moves. | IX | 1 |
gooey | Lowers attacking Pokémon's Speed by one stage on contact. | VI | 7 |
gorilla-tactics | Boosts the Pokémon's Attack stat but only allows the use of the first selected move. | VIII | 2 |
grass-pelt | Boosts Defense while grassy terrain is in effect. | VI | 2 |
grassy-surge | When this Pokémon enters battle, it changes the terrain to Grassy Terrain. | VII | 5 |
grim-neigh | Boosts Special Attack after knocking out a Pokémon. | VIII | 1 |
guard-dog | Boosts Attack if intimidated, and prevents being forced to switch out. | IX | 2 |
gulp-missile | If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP. | VIII | 3 |
guts | Increases Attack to 1.5× with a major status ailment. | III | 26 |
hadron-engine | Creates an Electric Terrain when entering battle, and boosts Special Attack while active. | IX | 9 |
harvest | Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime. | V | 9 |
healer | Has a 30% chance of curing each adjacent ally of any major status ailment after each turn. | V | 12 |
heatproof | Halves damage from fire moves and burns. | IV | 5 |
heavy-metal | Doubles the Pokémon's weight. | V | 10 |
honey-gather | The Pokémon may pick up honey after battle. | IV | 5 |
hospitality | When a Pokémon with Hospitality enters a battle, it restores HP for an ally by 25%. | IX | 2 |
huge-power | Doubles Attack in battle. | III | 6 |
hunger-switch | Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode | VIII | 2 |
hustle | Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×. | III | 30 |
hydration | Cures any major status ailment after each turn during rain. | IV | 23 |
hyper-cutter | Prevents Attack from being lowered by other Pokémon. | III | 12 |
ice-body | Heals for 1/16 max HP after each turn during hail. Protects against hail damage. | IV | 21 |
ice-face | The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows. | VIII | 2 |
ice-scales | Halves damage from Special moves. | VIII | 2 |
illuminate | Doubles the wild encounter rate. | III | 8 |
illusion | Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move. | V | 4 |
imposter | Transforms upon entering battle. | V | 1 |
infiltrator | Bypasses light screen, reflect, and safeguard. | V | 26 |
innards-out | When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining. | VII | 1 |
intimidate | Lowers opponents' Attack one stage upon entering battle. | III | 46 |
iron-barbs | Damages attacking Pokémon for 1/8 their max HP on contact. | V | 4 |
iron-fist | Strengthens punch-based moves to 1.2× their power. | IV | 19 |
justified | Raises Attack one stage upon taking damage from a dark move. | V | 10 |
keen-eye | Prevents accuracy from being lowered. | III | 43 |
klutz | Prevents the Pokémon from using its held item in battle. | IV | 12 |
leaf-guard | Protects against major status ailments during strong sunlight. | IV | 23 |
libero | Libero changes the Pokémon's type to that of its previously used attack. | VIII | 4 |
light-metal | Halves the Pokémon's weight. | V | 7 |
lightning-rod | Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage. | III | 37 |
lingering-aroma | Contact changes the attacker's Ability to Lingering Aroma. | IX | 1 |
liquid-ooze | Damages opponents using leeching moves for as much as they would heal. | III | 4 |
liquid-voice | Sound-based moves become Water-type. | VII | 3 |
long-reach | This Pokémon's moves do not make contact. | VII | 3 |
magic-bounce | Reflects most non-damaging moves back at their user. | V | 10 |
magic-guard | Protects against damage not directly caused by a move. | IV | 10 |
magician | Steals the target's held item when the bearer uses a damaging move. | VI | 6 |
magnet-pull | Prevents steel opponents from fleeing or switching out. | III | 9 |
marvel-scale | Increases Defense to 1.5× with a major status ailment. | III | 3 |
mega-launcher | Strengthens aura and pulse moves to 1.5× their power. | VI | 3 |
merciless | This Pokémon's moves critical hit against poisoned targets. | VII | 2 |
mimicry | Changes type depending on the terrain. | VIII | 1 |
minds-eye | The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves. | IX | 1 |
minus | Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus. | III | 8 |
mirror-armor | Reflects any stat-lowering effects. | VIII | 2 |
misty-surge | When this Pokémon enters battle, it changes the terrain to Misty Terrain. | VII | 2 |
mold-breaker | Bypasses targets' abilities if they could hinder or prevent a move. | IV | 26 |
moody | Raises a random stat two stages and lowers another one stage after each turn. | V | 8 |
motor-drive | Absorbs electric moves, raising Speed one stage. | IV | 4 |
moxie | Raises Attack one stage upon KOing a Pokémon. | V | 16 |
multiscale | Halves damage taken from full HP. | V | 2 |
multitype | Changes arceus's type and form to match its held Plate. | IV | 1 |
mummy | Changes attacking Pokémon's abilities to Mummy on contact. | V | 2 |
mycelium-might | Status moves go last, but are not affected by the opponent's ability. | IX | 4 |
natural-cure | Cures any major status ailment upon switching out. | III | 19 |
neuroforce | Increases super-effective damage dealt to 1.25×. | VII | 1 |
neutralizing-gas | Neutralizes abilities of all Pokémon in battle. | VIII | 3 |
no-guard | Ensures all moves used by and against the Pokémon hit. | IV | 11 |
normalize | Makes the Pokémon's moves all act normal-type. | IV | 2 |
oblivious | Prevents infatuation and protects against captivate. | III | 26 |
opportunist | Copies stat boosts by the opponent. | IX | 1 |
orichalcum-pulse | Turns the sunlight harsh when entering battle, and boosts Attack while active. | IX | 9 |
overcoat | Protects against damage from weather. | V | 26 |
overgrow | Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less. | III | 32 |
parental-bond | Lets the bearer hit twice with damaging moves. The second hit has half power. | VI | 1 |
pastel-veil | Prevents the Pokémon and its allies from being poisoned. | VIII | 2 |
perish-body | When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle. | VIII | 1 |
pickpocket | Steals attacking Pokémon's held items on contact. | V | 16 |
pickup | Picks up other Pokémon's used and Flung held items. May also pick up an item after battle. | III | 30 |
pixilate | Turns the bearer's normal moves into fairy moves and strengthens them to 1.3× their power. | VI | 3 |
plus | Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus. | III | 10 |
poison-heal | Heals for 1/8 max HP after each turn when poisoned in place of damage. | IV | 3 |
poison-point | Has a 30% chance of poisoning attacking Pokémon on contact. | III | 20 |
poison-puppeteer | Pokémon poisoned by Pecharunt's moves will also become confused. | IX | 1 |
poison-touch | Has a 30% chance of poisoning target Pokémon upon contact. | V | 11 |
power-construct | Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%. | VII | 3 |
power-of-alchemy | When an ally faints, this Pokémon gains its Ability. | VII | 2 |
power-spot | Just being next to the Pokémon powers up moves. | VIII | 1 |
prankster | Raises non-damaging moves' priority by one stage. | V | 20 |
pressure | Increases the PP cost of moves targetting the Pokémon by one. | III | 36 |
primordial-sea | Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail. | VI | 1 |
prism-armor | Reduces super-effective damage to 0.75×. | VII | 3 |
propeller-tail | Ignores moves and abilities that draw in moves. | VIII | 2 |
protean | Changes the bearer's type to match each move it uses. | VI | 7 |
protosynthesis | Raises highest stat in harsh sunlight, or if holding Booster Energy. | IX | 10 |
psychic-surge | When this Pokémon enters battle, it changes the terrain to Psychic Terrain. | VII | 3 |
punk-rock | Boosts sound-based moves and halves damage from the same moves. | VIII | 4 |
pure-power | Doubles Attack in battle. | III | 3 |
purifying-salt | Protects from status conditions and halves damage from Ghost-type moves. | IX | 3 |
quark-drive | Raises highest stat on Electric Terrain, or if holding Booster Energy. | IX | 10 |
queenly-majesty | Opposing Pokémon cannot use priority attacks. | VII | 1 |
quick-draw | Enables the Pokémon to move first occasionally. | VIII | 1 |
quick-feet | Increases Speed to 1.5× with a major status ailment. | IV | 11 |
rain-dish | Heals for 1/16 max HP after each turn during rain. | III | 14 |
rattled | Raises Speed one stage upon being hit by a dark, ghost, or bug move. | V | 21 |
receiver | When an ally faints, this Pokémon gains its Ability. | VII | 1 |
reckless | Strengthens recoil moves to 1.2× their power. | IV | 13 |
refrigerate | Turns the bearer's normal moves into ice moves and strengthens them to 1.3× their power. | VI | 3 |
regenerator | Heals for 1/3 max HP upon switching out. | V | 27 |
ripen | Doubles the effect of berries. | VIII | 5 |
rivalry | Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender. | IV | 18 |
rks-system | Changes this Pokémon's type to match its held Memory. | VII | 1 |
rock-head | Protects against recoil damage. | III | 24 |
rocky-payload | Powers up Rock-type moves. | IX | 1 |
rough-skin | Damages attacking Pokémon for 1/8 their max HP on contact. | III | 6 |
run-away | Ensures success fleeing from wild battles. | III | 37 |
sand-force | Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage. | V | 18 |
sand-rush | Doubles Speed during a sandstorm. Protects against sandstorm damage. | V | 10 |
sand-spit | Creates a sandstorm when hit by an attack. | VIII | 3 |
sand-stream | Summons a sandstorm that lasts indefinitely upon entering battle. | III | 5 |
sand-veil | Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage. | III | 30 |
sap-sipper | Absorbs grass moves, raising Attack one stage. | V | 21 |
schooling | Wishiwashi becomes Schooling Form when its HP is 25% or higher. | VII | 2 |
scrappy | Lets the Pokémon's normal and fighting moves hit ghost Pokémon. | IV | 15 |
screen-cleaner | Nullifies effects of Light Screen, Reflect, and Aurora Veil. | VIII | 2 |
seed-sower | Turns the ground into Grassy Terrain when the Pokémon is hit by an attack. | IX | 1 |
serene-grace | Doubles the chance of moves' extra effects occurring. | III | 15 |
shadow-shield | When this Pokémon has full HP, regular damage from moves is halved. | VII | 1 |
shadow-tag | Prevents opponents from fleeing or switching out. | III | 6 |
shed-skin | Has a 33% chance of curing any major status ailment after each turn. | III | 21 |
sheer-force | Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects. | V | 37 |
shell-armor | Protects against critical hits. | III | 31 |
shield-dust | Protects against incoming moves' extra effects. | III | 12 |
shields-down | Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form. | VII | 14 |
simple | Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages. | IV | 5 |
skill-link | Extends two-to-five-hit moves and triple kick to their full length every time. | IV | 10 |
slow-start | Halves Attack and Speed for five turns upon entering battle. | IV | 2 |
slush-rush | During Hail, this Pokémon has double Speed. | VII | 7 |
sniper | Strengthens critical hits to inflict 3× damage rather than 2×. | IV | 18 |
snow-cloak | Increases evasion to 1.25× during hail. Protects against hail damage. | IV | 15 |
snow-warning | Summons hail that lasts indefinitely upon entering battle. | IV | 8 |
solar-power | Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight. | IV | 10 |
solid-rock | Decreases damage taken from super-effective moves by 1/4. | IV | 4 |
soul-heart | This Pokémon's Special Attack rises by one stage every time any Pokémon faints. | VII | 2 |
soundproof | Protects against sound-based moves. | III | 18 |
speed-boost | Raises Speed one stage after each turn. | III | 14 |
stakeout | This Pokémon's moves have double power against Pokémon that switched in this turn. | VII | 9 |
stall | Makes the Pokémon move last within its move's priority bracket. | IV | 1 |
stalwart | Ignores moves and abilities that draw in moves. | VIII | 3 |
stamina | Raises this Pokémon's Defense by one stage when it takes damage from a move. | VII | 3 |
stance-change | Changes aegislash to Blade Forme before using a damaging move, or Shield Forme before using kings shield. | VI | 2 |
static | Has a 30% chance of paralyzing attacking Pokémon on contact. | III | 38 |
steadfast | Raises Speed one stage upon flinching. | IV | 16 |
steam-engine | Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move. | VIII | 4 |
steelworker | This Pokémon's Steel moves have 1.5× power. | VII | 1 |
steely-spirit | Powers up ally Pokémon's Steel-type moves. | VIII | 1 |
stench | Has a 10% chance of making target Pokémon flinch with each hit. | III | 10 |
sticky-hold | Prevents a held item from being removed by other Pokémon. | III | 10 |
storm-drain | Redirects single-target water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage. | IV | 10 |
strong-jaw | Strengthens biting moves to 1.5× their power. | VI | 13 |
sturdy | Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP. | III | 48 |
suction-cups | Prevents being forced out of battle by other Pokémon's moves. | III | 5 |
super-luck | Raises moves' critical hit rates one stage. | IV | 9 |
supersweet-syrup | Once per battle, when a Pokémon with Supersweet Syrup enters the battle, it lowers the evasion stat of all adjacent opponents by one stage. | IX | 2 |
supreme-overlord | Attack and Special Attack are boosted for each party Pokémon that has been defeated. | IX | 1 |
surge-surfer | Doubles this Pokémon's Speed on Electric Terrain. | VII | 1 |
swarm | Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less. | III | 32 |
sweet-veil | Prevents friendly Pokémon from sleeping. | VI | 11 |
swift-swim | Doubles Speed during rain. | III | 48 |
sword-of-ruin | Lowers Defense of all Pokémon except itself. | IX | 1 |
symbiosis | Passes the bearer's held item to an ally when the ally uses up its item. | VI | 5 |
synchronize | Copies burns, paralysis, and poison received onto the Pokémon that inflicted them. | III | 18 |
tablets-of-ruin | Lowers Attack of all Pokémon except itself. | IX | 1 |
tangled-feet | Doubles evasion when confused. | IV | 9 |
tangling-hair | When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage. | VII | 2 |
technician | Strengthens moves of 60 base power or less to 1.5× their power. | IV | 28 |
telepathy | Protects against friendly Pokémon's damaging moves. | V | 28 |
tera-shell | All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective. | IX | 1 |
tera-shift | When Terapagos enters the battle, it turns into its Terastal Form until the end of the battle. | IX | 1 |
teraform-zero | As soon as Terapagos assumes its Stellar Form, it will immediately neutralize weather and terrain effects. | IX | 1 |
teravolt | Bypasses targets' abilities if they could hinder or prevent moves. | V | 2 |
thermal-exchange | Raises Attack when hit by a Fire-type move. Cannot be burned. | IX | 3 |
thick-fat | Halves damage from fire and ice moves. | III | 33 |
tinted-lens | Doubles damage inflicted with not-very-effective moves. | IV | 13 |
torrent | Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less. | III | 32 |
tough-claws | Strengthens moves that make contact to 1.33× their power. | VI | 8 |
toxic-boost | Increases Attack to 1.5× when poisoned. | V | 1 |
toxic-chain | May cause bad poisoning when the Pokémon hits an opponent with a move. | IX | 3 |
toxic-debris | Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves. | IX | 2 |
trace | Copies an opponent's ability upon entering battle. | III | 6 |
transistor | Powers up Electric-type moves. | VIII | 1 |
triage | This Pokémon's healing moves have their priority increased by 3. | VII | 1 |
turboblaze | Bypasses targets' abilities if they could hinder or prevent moves. | V | 2 |
unaware | Ignores other Pokémon's stat modifiers for damage and accuracy calculation. | IV | 15 |
unburden | Doubles Speed upon using or losing a held item. | IV | 17 |
unnerve | Prevents opposing Pokémon from eating held Berries. | V | 28 |
unseen-fist | Contact moves can strike through Protect/Detect. | VIII | 4 |
vessel-of-ruin | Lowers Special Attack of all Pokémon except itself. | IX | 1 |
victory-star | Increases moves' accuracy to 1.1× for friendly Pokémon. | V | 1 |
volt-absorb | Absorbs electric moves, healing for 1/4 max HP. | III | 13 |
wandering-spirit | Swaps abilities with opponents on contact. | VIII | 2 |
water-absorb | Absorbs water moves, healing for 1/4 max HP. | III | 30 |
water-bubble | Halves damage from Fire moves, doubles damage of Water moves, and prevents burns. | VII | 3 |
water-compaction | Raises this Pokémon's Defense by two stages when it's hit by a Water move. | VII | 2 |
weak-armor | Raises Speed and lowers Defense by one stage each upon being hit by a physical move. | V | 25 |
well-baked-body | Immune to Fire-type moves, and Defense is sharply boosted. | IX | 1 |
white-smoke | Prevents stats from being lowered by other Pokémon. | III | 5 |
wimp-out | This Pokémon automatically switches out when its HP drops below half. | VII | 1 |
wind-power | When hit by a wind move, the power of the next Electric-type move it uses is doubled. | IX | 2 |
wind-rider | Gives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one. | IX | 3 |
wonder-guard | Protects against damaging moves that are not super effective. | III | 1 |
wonder-skin | Lowers incoming non-damaging moves' base accuracy to exactly 50%. | V | 5 |
zen-mode | Changes darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise. | V | 4 |
zero-to-hero | Transforms into its Hero Form when switching out. | IX | 4 |